Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO (Hardcover)
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“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.” —Satoru Iwata
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"A welcome salve and a book that anyone who cares about gaming should own and read." - Forbes
Satoru Iwata was the global president and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide.
In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the “Iwata Asks” series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development, and design philosophies of one of the most beloved figures in gaming history.
About the Author
Satoru Iwata was born on December 6, 1959 in Hokkaido, Japan. He graduated from the Tokyo Institute of Technology with a degree in Computer Science and joined HAL Laboratory in 1983, becoming president in 1993. After joining Nintendo Co., Ltd in 2000, he was appointed president in 2002. As a developer, Iwata helped produce iconic games such as Kirby’s Dream Land, Super Smash Bros., and EarthBound; as the president of Nintendo, he produced innovative hardware such as the Nintendo DS and the Wii, which have played a key role in the global expansion of gaming. Iwata is credited with shifting Nintendo’s focus from “games for gamers” to “games for everyone.”